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8mm, Super 8mm, and 16mm film to digital video tutorial. |
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Concepts and terminology of film to video and/or DVDResolution
A fundamental concept in all imagery science, is "resolution". In effect, resolution is visual information or visual data that makes up an image. The more information you have, in an image, the more detail you can actually see. The more data you can see, the more realistic -- true to life -- the image appears. When both 1) measuring and 2) talking about resolution, "more" (i.e., "higher") resolution is better. The "higher" the resolution, better the image looks. In the film world, a larger piece of film (i.e., 35mm slide film) has more "resolution" than a smaller piece of film (i.e., 8mm movie film). When comparing the film world to the TV world, film -- no matter what size -- is better than TV. This is one reason the 'big screen" of the theater still rivals that of the "big screen TV". Your 8mm film has "higher resolution" than your TV set. Your objective in a purchasing a film to video transfer, is to capture ALL the resolution of your original film. In the analog world (your TV set), resolution is measured in "lines of resolution". There are "vertical lines of resolution" and "horizontal lines of resolution". In the digital world, resolution is measured in "dots or pixels per inch". Dots or pixels per inch are expressed in for the vertical and horizontal axis of the display device, too. To illustrate a layman's discussion of "resolution" -- so even Grandma & Grandpa can understand it:
To get a basic feel for resolution as it relates to video: If you're in North America, your television set's picture is NTSC and has an effective resolution of 525 pixels by 480 pixels (Picture Element, or one dot of the image). If you're in Europe, PAL does better at 720 by 576. Digital "resolution" is determined by the "source data" (Mama's picture) arranged as a "logical matrix" (i.e., a two dimensional data array). The true resolution of the image is determined by the rows and columns of information. You could think of a digital image as a spreadsheet -- with each cell of the spreadsheet containing a chunk of visual information to be displayed -- not the physical matrix of pixels in screen. To put it simply, a matrix of visual data (one frame of Mama's image reduced to ones and zeros) is re-computed, mathematically, to fill a matrix of pixels. If there are more pixels in the display device, than there is digital data, then the display device averages or even doubles pixel activity to blend the actual visual data over the given physical space that must be filled. The fancy word for all this visual "slight of hand" is called "decompression". However, most people think of a "line of pixels" and a "line of resolution" as the same.
Film, even regular 8mm film, is fairly high resolution. It is difficult to get a good comparison between film and digital image resolution since the silver halide crystal clusters (grain) not only vary in position but also vary in size -- depending on the "speed" of the original film. For the sake of simplicity we'll make some assumptions for our hypothetical piece of film. It will be a slow outdoor film with 90 lp/mm (line-pairs per millimeter) and it will be Super 8mm film with a frame size of 5.6mm by 4.1mm - yielding 756 by 553 "resolution" after we average the line pairs for variance in the grain. So regular television signals are lower resolution than Super 8mm film - this is important! Keep this in mind when considering your film transfer options. CompressionDigital video -- of all flavors -- uses compression of some sort. It's necessary to get the information to fit on available media, as a truly raw high-resolution digital stream can take as much as 94 gigabytes (one billion bytes) of space for every hour of video - and that's without sound. Two basic classes of compression are available: Lossless and Lossy. Lossless makes for magnificent video - but to use it you need 1) vast amounts of very fast storage and 2) you can't compress it to much more than 85% of the raw stream size. Lossless formats are used by professional editors and broadcast studios. Equipment that uses this type of format is very expense and is generally not economical for private use. Lossy compression is much more common and easier to make use of. Some methods can manage as small as 15% of original stream size - but you wouldn't want to watch it. That level of compression is typically reserved for squeezing a little video over old analog modems. For most applications compression is kept in the vicinity of 40% to 60% of original size. The good methods let you use that level of space-saving while leaving you with a visually clear picture - though often the tricks used to achieve this come with costs down the line. MPEG2 is a VERY lossy form of compression. MPEG2 compresses the images in a video stream two ways. First, it takes a key-frame and compresses it in a way similar to JPEG - averaging out areas of very similar colors and throwing away a certain amount of contrast information. Second, it does the same to the frames following the key frame, but then throws away any part of this new "delta frame" that isn't significantly different from the preceding image.
This allows for a very high rate of compression while still keeping the image quite clear. it has its drawbacks, like any other form of compression. The most visible being the occasional visible line around the delta frame's "patch" of the preceding frame. Someone skilled in using this compression technique knows how to balance between visual quality and space saving, avoiding the risk of these ugly and distracting digital artifacts. The great filmmakers of the world employ skilled people for that very reason, which is why you almost never hear about or see those artifacts. Almost never. DV Compression uses only a "lite" version of key-frame compression. DV does not use delta frames. DV (Same as MiniDV) has a bit stream of 25 Mbps (Megabits per second) or about 26 gigabytes per 2 hours of video with sound. In comparison, MPEG2 on DVD averages about 5 Mbps or about 4.7 gigabytes for two hours of video -- when you're talking about DVD-R/+R. The result, with DV or MiniDV, is a stream of greater clarity with no visible artifacts (assuming nothing interferes with the encoding).
The DV compression method is the preferred method for use in editing digital video for experienced amateurs, "prosumers" and professionals working with smaller formats because the full-frame technique means you can cut, splice and re-arrange frames without risking re-building a key-frame from a series of delta frames. Every time this is done the artifacts from the delta frame patch are preserved and amplified, degrading the image quality. There are a broad range of other lossy digital video compression methods out there - DivX, XviD, MPG4, Sorenson3, and WMV9, are some of the more popular among many others - but can be difficult to find or use if you're not an enthusiast or professional. They all have their drawbacks and strengths as well, and the variation of quality between these techniques is sometimes astonishing. This is important to keep in mind when choosing a transfer technique for your film. Lossless compression techniques like Black Magic's and FRAPS are rare and can be difficult to come by if you're not in the business of video editing. This is also important to keep in mind when choosing a transfer technique. Now that you know something about how to compress the video stream to fit media, lets have a look at the various forms of media out there. TECHNICAL NOTES:*1) Obviously, the assumption that "lines of pixels" equates to "lines of resolution", is technically incorrect. Resolution itself, can be expressed as a mathematical model -- simulated (simplistically) in a 4-dimentional data array -- wherein each dimension of each "dot" is expressed as 1) horizontal position, 2) vertical position, 3) RGB color pixel, 4) pixel intensity. After coordinates, and RGB color mix have computed, they are displayed in each "tri-dot matrix" on a 2-dimentional RGB field. To add another level of complexity to this algorithm, in the TV world, only the odd, or else the even rows, of both the data array and the color matrix are displayed at any one given time. This is called, "interlaced display". In the computer world the rows can be displayed either as interlaced or all rows at once -- called progressive scan. Want more complexity? In reality, a monitor can have more lines of pixels than the data array has lines of resolution; however, no monitor can have more lines of resolution than it has lines of pixels. When the number of pixels exceeds the corresponding number of "points of resolution", pixels are illuminated, according to a "cheating algorithm" whereby the pixels are averaged or doubled as needed to approximate the true "points of resolution". This "digital cheating" is what has generated and perpetuated the "big screen TV" market. Yes, this technical explanation of resolution is still flawed, however, it does conceptually address the concept of resolution. **2) In the black & white (B&W) technology, one pixel = one dot. Thus the public throws around the terms "dots" and "pixels" with little distinction. However, In the color world, one "dot" can be correctly argued to be made up of 3 pixels each -- Red, Green, and Blue. In color theory, varying the intensity of all 3 color pixels each -- from 0 to 255, or 256 intensities -- each dot has the potential of (256 x 256 x 256) 16,777,216 colors per dot. To explain resolution concepts, which are not related to color, we will use the terms interchangeably -- with preference given to the term "dot". Oh, by the way, aren't pixels little "dots"? ***3) Granules of silver halide -- the little specks you see in film images -- physically make up the image in your film -- just like "dots" in a newspaper photo. The size of these grains, or dots, determines the resolution of your film. Resolution, in the film world, is a moving target at best. Low light film (i.e., ASA 400) has much larger grains that daylight film (i.e., ASA 100). Also, the processing method (i.e., time in chemical baths and rinsing baths) to develop the film determines the density of silver halide partials left in the film. Also, the age of your film determines resolution. Film closer to the beginning of the 1900s had a much larger grain than film from the 50's -- say nothing of the gain in state-of-the-art of film and processing used today. What is the resolution of YOUR film? Who knows?! The only thing you need to know, it that the gain in your 8mm or Super 8 or 16mm film is 'higher" than the resolution of your TV set. Why? Because NTSC TV standards -- 240 line of horizontal resolution in a TV picture -- were established over 50 years ago -- before digital technology, as we know it today, even existed. Film, on the other hand, was developed to be displayed on screens that range from 4x5 feet up to the largest screens found in movie theaters of the era. |
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